Class & Skill Changes
New skills acquired at level 81 and above have been added:
Phoenix Knight - Skill: Summon Imperial Phoenix - Level 83 - Desc: Summons a Lesser Phoenix that aids in hunting.
Knight Classes/Sword Muse/Spectral Dancer - Skill: Deflect Magic - Level 81 - Desc: Increases resistance to magic attacks by 100% for 20 minutes.
Sword Muse - Skill: Song of Purification - Level 83 - Desc: Provides an 80% chance of removing a party member's de-buffs. And for the next 2 minutes, increases resistance to de-buff attacks by 30% and decreases the power of received HP recovery magic by 30%.
Spectral Dancer - Skill: Dance of Berserker - Level 83 - Desc: Decreases a party member's P. Def., M. Def. and evasion, and increases their P. Atk., M. Atk., Atk. Spd., Casting Spd. and movement speed for 2 minutes.
Duelist/Dreadnought/Titan/Grand Khavatari/Fortune Seeker/Maestro/Doombringer - Skill: Champion's Favor - Level 81 - Desc: For 30 seconds, call upon your hidden reserves to increase your skills’ power and ordinary attack damage by 30% during PvP.
Grand Khavatari - Skill: Maximum Focus Force - Level 83 - Desc: Immediately increases spiritual energy to its maximum level.
Duelist - Skill: Maximum Focus Sonic - Level 83 - Desc: Immediately increases spiritual energy to its maximum level.
Adventurer/Wind Rider/Ghost Hunter - Skill: Hide - Level 81 - Desc: Invincible effect by hiding.
Adventurer/Wind Rider/Ghost Hunter - Skill: Dual Dagger Mastery - Level 81 - Desc: Attack power increases when a dual dagger weapon is used.
Sagittarius/Moon Knight Sentinel/Ghost Sentinel - Skill: Seven Arrows - Level 81 - Desc: Shoot a maximum of seven arrows continuously.
Archmage/Soultaker/Mystic Muse/Storm Screamer/Soul Hound - Skill: Enlightenment - Level 81 - Desc: Increase magic power/magic speed/magic critical rate, and decrease magic consumption MP.
Cardinal/Hierophant/Eva’s Saint/Shillien Saint/Dominator/Doomcryer - Skill: Enlightenment - Level 81 - Desc: Increase magic power/heal power/magic speed/magic critical rate, and decrease magic consumption MP.
Arcana Lord - Skill: Spirit the Cat - Level 83 - Desc: Summons a cat.
Spectral Master - Skill: Spirit of the Phantom - Level 83 - Desc: Summon a phantom.
Elemental Master - Skill: Spirit of the Unicorn - Level 83 - Desc: Summon the spirit of a unicorn.
Archmage/Soultaker - Skill: Meteor - Level 81 - Desc: Range attack by dropping a meteorite.
Mystic Muse/Storm Screamer - Skill: Star Fall - Level 81 - Desc: Range attack to drop stars in the skies.
Cardinal/Hierophant/Eva’s Saint/Shillien Saint/Dominator/Doomcryer - Skill: Turn Stone - Level 81 - Desc: Turn yourself into stone to avoid damage.
Fortune Seeker - Skill: Lucky Strike - Level 83 - Desc: Spoil while using a range attack.
Doombringer - Skill: Eye for Eye - Level 83 - Desc: Short-range physical attack and reflect skill attacks.
Hierophant - Skill: Counter Critical - Level 83 - Desc: Increase defense against critical attacks and increase critical attack damage.
Dominator - Skill: Onslaught of Paagrio - Level 83 - Desc: Give damage to nearby opponents and decrease HP continuously.
Doomcryer - Skill: Great Fury - Level 83 - Desc: When of Burning Chop skill is in use, it Initiates Great Fury, which increases attack speed dramatically.
Mage Classes - Skill: Magician’s Will - Level 81 - Desc: Increase magic power/magic speed/magic critical rate, and decrease magic consumption MP.
Sagittarius/Moon Knight Sentinel/Ghost Sentinel - Skill: Silent Mind - Level 81 - Desc: Use an arrow without consuming MP.
Other New Skills
New skills can be acquired from the skill trainer NPC:
Knight Classes - Skill: Shield Deflect Magic - Level 60 - Desc: Reflect damage magic.
Warlord - Skill: Power Crush - Level 40 - Desc: Attack a single opponent using a spear.
Dreadnought - Skill: Cursed Pierce - Level 76 - Desc: Attack a single opponent using a spear.
Arch Mage/Soultaker/Mystic Muse/Storm Screamer - Skill: Sigil Mastery - Level 76 - Desc: Increase MP recovery and magic power when a sigil is equipped.
Shillien Saint/Eva’s Saint/Cardinal/Dominator - Skill: Sigil Mastery - Level 76 - Desc: Increase MP recovery and heal power when a sigil is equipped.
Arcana Lord/Elemental Master/Spectral Master - Skill: Sigil Mastery - Level 76 - Desc: Increase MP recovery and maximum MP when a sigil is equipped.
Hierophant/Doomcryer - Skill: Sigil Mastery - Level 76 - Desc: Increase MP recovery and maximum MP when a sigil is equipped.
Aurabird/Warcryer - Skill: Burning Chop - Level 40 - Desc: Give damage and decrease HP continuously.
Sagittarius/Moon Knight Sentinel/Ghost Sentinel - Skill: Detection - Level 74 - Desc: Locate enemies who use the Hide skill.
Bounty Hunter - Skill: Collector’s Experience - Level 58 - Desc: Increase shield defense and increase attack power when using a blunt weapon.
Shillien Elder - Skill: Stigma of Shillien - Level 40 - Desc: Dramatically decrease resistance against nearby weapons of enemies.
Common in Kamael faction - Skill: Soul Rage - Level 78 - Desc: Collect souls while attacking enemies.
Skills acquired by double clicking a spellbook without consuming SP:
Warcryer - Skill: Chant of Movement - Level 72 - Desc: Wind Walk + Agility Effect
Overlord - Skill: Combat of Paagrio - Level 70 - Desc: Might + Shield Effect
Overlord - Skill: Critical of Paagrio - Level 74 - Desc: Focus + Death Whispers Effect
Overlord - Skill: Condition of Paagrio - Level 72 - Desc: Blessed Body + Blessed Soul Effect
Skill Enchantment
The experience consumed for skill enchant is decreased by 1/10. Experience consumed for safe skill enchant is decreased by 1/6, and SP can be consumed the same as experience.
Attack power now increases at an absolute value when the Battle Roar skill is enchanted with additional attacks.
The quantity of absorbed HP increases when the Bleed skill is enchanted with additional life.
The experience points that the summoners take now decreases when the summon skill for summoners of Hell Knight, Maestro, and Soul Taker classes is enchanted with power. The summoners do not take the experience points anymore if the skill has been enchanted more than level 15.
The hate power increases when the Vengeance skill is enchanted with power.
The types of skills that are possible to be enchanted have been increased.
The dual skill enchant option, which can strengthen PvP power, has been added.
Changes to Existing Skills
The reuse time for skills used by players has been shortened by 25% and is not affected by attack speed and magic speed.
The reuse time of the following skills has been changed to 1.2 seconds: Blaze, Prominence, Death Spike, Aqua Swirl, Wind Strike, Twister,
Hydro Blast, Frost Bolt, Ice Dagger, Hurricane, and Curse Death Link.
The reuse time for the following skills has been changed to 4 seconds and consumed spirit ores have been increased to 10: Prophecy of Fire,
Prophecy of Water, and Prophecy of Wind
The reuse time of the following skills has been changed to 15 minutes: Ultimate Defense, Servitor Ultimate Defense, Ultimate Evasion,
Vengeance, and Shield of Faith
The reuse time of the following skills has been changed to 10 minutes: Guts, Frenzy, Decoy, Quiver of Arrows: A/S, Quiver of Bolts: A/S,
Summon Treasure Key, Summon Cursed Bones, and Summon CP Potion.
The reuse time of the Blessing of Eva skill has been changed to 30 minutes.
Effects of skills related to a decrease in the reuse time have been changed.
Quick Recovery: Reuse time buff decrease has been changed to 20%.
Song of Renewal: Reuse time decrease has been changed to 20%.
Song of Champion: Reuse time decrease has been changed to 10%.
Blessing of Sagittarius: Reuse time decrease has been changed to 20%.
The following skills have been changed so that they can be used only on party members:
Prophecy of Fire, Prophecy of Water, and Prophecy of Wind.
It has been changed so that the recovered amount of HP increases by 3 times if a superior effect occurs when Heal skill is used.
The base heal amount for Greater Heal has decreased.
The instantaneous death effect that occurs when Lethal Shot and Lethal Blow skills are used has been changed to a half instantaneous death effect.
The success rate for the following skills have been increased: Backstep, Deadly Blow, Blinding Blow, Critical Blow, and Lethal Blow.
The hate capability of the Knight class against general attacks has been strengthened, and it has been changed so that no MP is consumed when a hate skill is used.
MP is now recovered when an Orc Mage class initiates a general attack.
The reuse and duration times for the Inspector class skills have been changed.
Appetite for Destruction, Vampiric Impulse, Protection Instinct, and Magic Impulse: The reuse time has been decreased by Ѕ and the duration has been changed to 15 seconds.
The duration of Oblivion, Weak Constitution, Thin Skin, Enervation, Spite, and Mental Impoverish has been increased to 60 seconds.
The duration of Soul Harmony has increased to 15 seconds.
The defense power of the Kamael class has been strengthened: the probability of being hit by a critical attack has decreased and the critical damage inflicted by enemies has decreased.
The Improved skills (such as Improved Movement, Improved Condition, etc.) are now cancelled when the following skills are used: Warrior Bain, Mage Bain, Mass Warrior Bain, Mass Mage Bain, Block Wind Walk, Block Shield, Mass Block Wind Walk, and Mass Block Shield.
Clan skills used by Overlords can now be applied to party members.
The power of the Insane Crusher Skill has increased and Touch of Death-like effects have also been added to the skill.
It has been changed so that the highest threat value can be obtained when Hate and Hate Aura skills are used. The success rate of changing a target when PvPing has been increased to 100%.
An effect that decreases resistance against close-range weapons has been added to the Tribunal and Judgement skills.
Touch of Shilen has been changed to Spirit of Shilen, and its skill effect has been changed to a buff.
The Touch of Death skill has been changed. A player's HP no longer has to be at 75% or lower to cast. In addition, the HP cost has been lowered while the success rate has been increased.
The threat level value given to monsters when the following skills are used has been decreased: Major Heal, Major Group Heal, Greater Heal, Greater Battle Heal, and Greater Group Heal.
The level at which the following skills have been changed from level 81 to level 82: Protection of Rune, Protection of Elemental, and Protection of Alignment.
Classes that can acquire the following skills have been added:
Sixth Sense: Phoenix Knight, Hell Knight, Eva’s Templar, Shillien Templar, Trickster, and Soul Hound.
Expose Weak Point: Duelist, Dreadnought, Titan, Grand Khavatari, Fortune Seeker, Maestro, Soul Hound, and Doombringer.
The power of Inquisitor attack skill has been changed.
In PvP combat, the power of Divine Flash and Divine Punishment skills have been decreased by 60%. (In PvE situations, the power of skills is the same as before.)
The defense attribute of summoners can now be applied to servitors. The defense attribute is applied to both summoners and servitors at a 100% rate. The attack attribute is applied to summoners at 20 % and servitors at 80%, the same as before.
The skills acquired by Warder classes have been changed to:
The reuse time of Warp has been decreased.
A Warder acquires the first level of Furious Soul skill at level 24.
A Warder acquires the first level of Ultimate Escape skill at level 36.
Arbalester acquires the second level of Ultimate Escape skill at level 52.
The Sublime Self-Sacrifice skill has changed to as follows:
The effect is applied to party members excluding oneself, and an effect that recovers all HP/MP/CP has been added.
The reuse time has been changed to one hour.
The Lightning Strike skill has been changed as follows:
It has been changed so that casting speed, attack speed and physical speed are reduced for 15 seconds, after which time the player is paralyzed for an additional 10 seconds.
The effect of the increased range of a crossbow by the Increase Range skill has been changed.
Existing: 1st stage 150 increase, 2nd stage 300 increase
Change: 1st stage 200 increase, 2nd stage 400 increase
Eye of Paagrio now increases accuracy and decreases the rate for being hit by a critical skill.
Soul of Paagrio now increases magic power and magic resistance.
It has been changed so that the combining skill acquired at level 80 can be used without receiving power from the Battle Stance and Spell Stance.
Previously acquired Battle Stance and Spell Stance skills have been deleted and were returned as consumed SP. The basis for the amount of SP that will be returned is the required amount SP per class right before Gracia Final update.
The reuse time for the Miracle skill has been changed to one hour.
The reuse time for the Purification Field skill has been changed to 30 minutes.
It has been changed so that invincible skill effects will be cancelled if one attacks or uses a skill while the invincible skill is active.
The invincible effect on generating types has not been cancelled. It has been changed so that no invincible after effect applies after using the invincible skill.
Talisman has been changed to an effect that greatly increases physical defense power and magic resistance power.
The Hamstring skill has been changed to a physical skill and the magic casting time has been decreased.
The casting time for the Horror skill has been decreased and the success rate has increased.
It has been changed so that the effect of Lord of Vampire does not overlap with vampiric buff types.
The additional affect of decreasing the resistance to polearm weapons has been added to the Provoke skill.
The effects of the Vampiric Mist skill have been changed. In addition to absorbing some HP of nearby enemies, this skill now has a chance to debuff your enemies.
It has been changed so that one moves to the rear of their targetted enemy when the Shadow Step skill is used.
The level at which one can acquire the Throne Root skill has been lowered to level 80, and it was changed so that the skill can be acquired by a skill trainer.
The duration for the Golem Armor skill has changed to five minutes and the reuse time has changed to one hour. The power of the skill has increased as well.
Three kinds of new skills have been added to Dark Panther, the servitor of Dark Avenger: Panther Fatal Claw, Panther Dark Claw, and Panther Cancel.
The casting time for the Remedy skill has been decreased.
The Focus Attack skill has changed from a buff type to a toggle.
The hate power of the Decoy skill has increased.
It has been changed so that motions of a character do not stop when a toggle skill is used.
Tool tips have changed so that one can find out about skill effects in detail.
Effects and sounds for a portion of skills have been changed.
Effects of the following skills have been changed:
Prophecy of Fire - For five minutes, receive help from a great spirit to increase your party member's Max MP by 20%, HP recovery bonus
by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by
20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by
20%. Consumes 10 Spirit Ore.
Prophecy of Water - For five minutes, receive help from a great spirit to increase the rate of Prominent Damage occurring through a
party member's damage magic by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by
20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. Consumes
10 Spirit Ore.
Prophecy of Wind - For five minutes, receive help from a great spirit to increase a party member's Max HP by 20%, rate of critical
attack by 20%, rate of Prominent Damage through damage magic by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M.
Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases moving speed by 20%. Bestows the ability to recover as HP 5%
of the standard short-range physical damage inflicted on the enemy. Consumes 10 Spirit Ore.
Chant of Victory - Recovers all party members' HP by 20%, and For five minutes, receive help from a great spirit to increase Max HP by
20%, the rate of Prominent Damage occurring through damage magic by 2, the rate of critical attack by 20%, P. Atk. by 10%, P. Def. by 20%,
Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and accuracy by 4. Decreases moving
speed by 20%. Consumes 40 Spirit Ore.
Chant of Paagrio - Maximum CP/maximum MP/physical critical rate/magic critical damage/physical attack power/attack speed/magic
power/magic resistance/magic speed/debuff resistance increase, moving speed decreases, and CP recovery effect. Divinte Enchanter Hero Spirit Maximum HP/magic critical rate/physical critical damage/phyiscal attack power/defense power/attack speed/magic power/magic resistance/magic speed/debuff resistance increase, moving speed decreases.
Battle Systems
In PvP situations, evasion has been improved. A higher Evasion rate will result in avoiding more hits during PvP. However, the damage
received when a hit lands (under these conditions) has been slightly increased.
In PvP situations, magic critical damage has been decreased.
PvP situations include:
1. When a PC battles with a PC
2. When a servitor or pet, which was summoned by a PC, battles with another player, pet or servitor.
3. When PC battles with a player in a transformed state
Grade Penalty
A penalty effect increases proportionally to the grade level difference when one wears a weapon of higher level than one’s own grade.
For example, if a level 20 character wears a C Grade weapon, they will receive a first stage penalty; if a level 20 character wears a B
Grade weapon, they will receive a second stage penalty.
Penalty Effects
Stage 1: Hit decreases by 16, critical rate and damage decrease by 10%, attack power and attack speed decrease by 10%, and failure rate for magic attack increases.
Stage 2: Hit decreases by 16, critical rate and damage decrease by 20%, attack power and attack speed decrease by 10%, and failure rate for magic attack increases.
Stage 3: Hit decreases by 16, critical rate and damage decrease by 30%, attack power and attack speed decrease by 10%, and failure rate for magic attack increases.
Stage 4: Hit decreases by 16, critical rate and damage decrease by 40%, attack power and attack speed decrease by 10%, and failure rate for magic attack increases.
When the grade difference is more than four levels, the same penalty as the fourth stage is applied.